Thư viện - Trường Đại học Công nghệ Thông tin

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[Giới thiệu Ebook nguồn mở - OER]

 

Nhan đề: Introduction to Computer Graphics

Tác giả: David J. Eck, Hobart and William Smith Colleges

 

Tóm tắt:

Introduction to Computer Graphics is a free, on-line textbook covering the fundamentals of computer graphics and computer graphics programming. This book is meant for use as a textbook in a one-semester course that would typically be taken by undergraduate computer science majors in their third or fourth year of college.

Mục lục:

‐ Chapter 1: Introduction

‐ Chapter 2: Two-Dimensional Graphics

‐ Chapter 3: OpenGL 1.1: Geometry

‐ Chapter 4: OpenGL 1.1: Light and Material

‐ Chapter 5: Three.js: A 3D Scene Graph API

‐ Chapter 6: Introduction to WebGL

‐ Chapter 7: 3D Graphics with WebGL

‐ Chapter 8: Beyond Realtime Graphics

‐ Appendix A: Programming Languages

‐ Appendix B: Blender: A 3D Modeling Program

‐ Appendix C: Gimp and Inkscape for 2D Graphics

‐ Appendix D: Source Code for Sample Programs

‐ Appendix E: Glossary

 

Link toàn văn: https://open.umn.edu/opentextbooks/textbooks/introduction-to-computer-graphics?utm_id=97758_v0_s00_e0_tv4_a1demo0jfj3iw5

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